My own game engine! (part 1)

Development Blogs

Hello and welcome to my newest blog! With this series I will be documenting my journey on creating my own game engine. So with this being said there are a few fundamental questions I’ll be asking and answering in this blog post. Firstly, what is the purpose of the engine? I plan to create a game engine that specifically focuses on turn based strategy games. I’m aiming at being focused enough that people using the engine will have a streamlined experience making what they need, but be flexible enough to cover various types of strategy games. So if someone just wanted to make checkers they could, or make a jrpg they could as well.

There are a few features that I would like to be a part of this engine. Firstly a unit creator / manager would be key. Allowing users to make a unit quickly is vital for any strategy game engine to work. Secondly is a build in turn system, being able to decide when turns happen, when they swap, and what turn order is made will be vital for any turn based strategy game. Thirdly is an instancing system for scenes, many strategy games (particularly rpg and adventure games) will have an instance for combat, dialog, and just exploring the world, and having an easy way to support this will help greatly. There are other features that come to mind that will help such as AI tools, scene management, ect, however these are all questions that I’ll ask down the road once I have more of an idea of the footing I’ll have.

The next question is, what IDE and language will I be using to make this engine? For this I plan on using C++ in the eclipse IDE. There are several reasons for this, firstly I’d like this engine to be cross platform between windows, mac, and linux. To do this I need to pick an IDE that can compile

C++ in these platforms, witch eclipse fits the bill. Secondly, eclipse is very well documented and well used so finding help on any questions I may have down the line will be simplified. Thirdly, I have some experience in using eclipse so, not as much as with Visual Studio but it still helps. Put simply, I’m using eclipse due to the well documentation, cross platform capabilities, and my familiarity with the platform.

With all of that, I’m wrapping this blog post to a close. I’ll be posting updates on my journey into creating an engine so stay tuned!

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