Box Voyage!

Projects, Seinor year projects

Project statement

Box Voyage is a playful adventure puzzle game where players take their government-mandated vacation on a cheap cruise-in-a-box. Push, grab, and spin anything you can get your hands on as you explore the rooms aboard the ship and attempt to fill your Fun Meter.

  • Explore 7 eccentric, colorful rooms full of puzzles to discover how to have enough Fun
  • Manipulate dozens of tactile objects inspired by old analog toys
  • Dig deeper into the rooms to discover trophies to remind you of your time in the box

Every interaction in the box is bursting with feedback and begging to be inspected. Pushing buttons, flipping switches, launching toy planes, cutting hair, and cooking up octopus are just a few of the ways players can expect to have Fun on the cruise. There’s still a lot to enjoy in this quirky adventure, even if your boss is making you do it.

Trailer

Project and team information

This is a 2 semester long project with a 13 person interdisciplinary team.

My Role in the Project

My Role in Box Voyage was a Gameplay Programmer, I focused on rapidly prototyping and polishing new puzzles and rooms after design made them. This included a lot of communication with both design and art to figure out exactly how the room would work, how it would look after it was finished, and what would need to be changed. I spent the early days of my involvement prototyping new rooms and puzzles, this involved grayboxing the room based on the diagrams sent by designers and made the functionality. For the latter half of the project I focused on cleaning up bugs, implementing finished art assets to the code, and making any tweaks we needed to the rooms based on testing results (both QA and internal).

Working online due to COVID-19

About halfway though the project we were forced to make the transition to online due the COVID-19 pandemic. With this we swapped to exclusively online communication. While this was a blocker at first, we were able to quickly make the swap and worked just as efficiently as before!

Project specifications

  • C#
  • Unity
  • Unity’s new input system
  • Github repository
  • Github bug reporting and tracking
  • Github pull requests

Release information

This game is being released in June of 2020 on Itch.io and Steam!

Side Tracked!

Projects, Seinor year projects

Project statement

Side Tracked is a Virtual Reality narrative game where you play as a train conductor helping souls reach a conclusion of their past life. You do this by manipulating the emotions of the passenger therefor altering the way they interpret these memories. Based on their development throughout the trip they will either end up in “The light” or “The abyss”, and it’s up to you to help them get there!

Trailer

Project and team information

This game is being made over the course of the semester with hopes of being chosen to move onto the next semester

My role in the project

My major contribution for this project is the back-end systems. This includes the narrative integration, modular train track builder (this allows the train to move across the world and tells the game when to play events), and the train movement.

Project specifications

  • C#
  • Unity
  • Oculus Rift
  • Github Repository

Build download coming soon!